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Old Nov 06, 2007, 08:15 PM // 20:15   #1
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Okay, we have four weapon sets, that we can swap
I was wondering why could we have more then four weapon set? I dont think its change something to the communuty, ex: My monk, i have alot of sets spear/shield,staff,high energy, and other type of shield, i would like to put more weapon sets so i dont need to click on my inventory everytime i want to change a weapon.. if you know what i mean..
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Old Nov 06, 2007, 09:33 PM // 21:33   #2
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/antisign

Four is enough imo. The only one that uses all of them is my ele.
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Old Nov 06, 2007, 09:37 PM // 21:37   #3
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/Signed

You apparently don't do PvP much. A typical monk has a normal martial +5/offhand, martial +5/shield -5/20, martial -5/shield -5/20, and additional shields for every major source of damage currently in the metagame (fire, blunt, slashing, piercing are most common nowadays). Getting the right shield out of inventory to fit with all those combinations takes time that the monk should be healing/protecting/keeping people alive. Additional Weapon Sets would help a TON for PvP types.
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Old Nov 06, 2007, 09:43 PM // 21:43   #4
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Quote:
Originally Posted by Lens
/antisign

Four is enough imo. The only one that uses all of them is my ele.
Cant only think about your self but what the majority need.
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Old Nov 06, 2007, 09:46 PM // 21:46   #5
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I could use a fifth weapon set even in PvE. I'm not sure it ranks as high for me as some other things Anet could actually do for GW though. That said, if it makes a number of PvP players happy and helps support that side of the game, I'm all for it. They've been left out for too long imho.
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Old Nov 06, 2007, 09:52 PM // 21:52   #6
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Quote:
Originally Posted by TaCktiX
/Signed

You apparently don't do PvP much. A typical monk has a normal martial +5/offhand, martial +5/shield -5/20, martial -5/shield -5/20, and additional shields for every major source of damage currently in the metagame (fire, blunt, slashing, piercing are most common nowadays). Getting the right shield out of inventory to fit with all those combinations takes time that the monk should be healing/protecting/keeping people alive. Additional Weapon Sets would help a TON for PvP types.
/Signed Trueness.
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Old Nov 06, 2007, 10:15 PM // 22:15   #7
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/signed as long it's not 23 or something like that.
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Old Nov 06, 2007, 11:13 PM // 23:13   #8
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Quote:
Originally Posted by Lens
/antisign

Four is enough imo. The only one that uses all of them is my ele.
4 is ok in pve, but youll find high end pvp'ers could use more. Say a prot monk he wants.
*+5/20% spear with a +30hp sheild with +10 vs slashing for the enemy warrior
*The same spear but with an anti fire sheild for the other teams ele
*The spear with a percing shield against the rangers.
*In a 3 team match HA the third team uses rit spike, need that lightning shield
*the spear with a focus for some extra energy
*+15-1 set for real emergencies
*His 20/20 wand and focus set

An extreme example but reason why we should be allowed as many weapon sets as we need, as we can turn them off and on at will why not?
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Old Nov 07, 2007, 02:11 AM // 02:11   #9
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/notsigned

You could make the exact same argument about 8 skills on your skill bar. You're making compromises and optimizing. It's a condition of battle.

The only other argument is that you can still access your inventory and place weapons manually, so why not have an extra "weapon slot" to swap them automatically.

In which case you've already answered your own question. Four weapon slots is the max and the playing field is level. At which point the person who is better at switching gear manually has the advantage, just like the person who is better at skill selection and skill usage has the advantage.
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Old Nov 07, 2007, 02:30 AM // 02:30   #10
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/signed

High end PvPers use multiple weapons slots anyway. People who think all that switching like Diddly Bow mentioned is unreasonable need to realize that people actually do it already anyways.
Don't be selfish. In PvP, people who switch weapons a lot are ALREADY at the advantage. This would actaully make it easier for the "casual" player to keep up.
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